Video Games And Stroytelling (Gaming Hunters Post 13)


Gamingwolfs says - It's true that playing a video game involves more interaction than watching a film or television series. With Until Dawn, for example, scenes pause as players are forced to decide who lives and who dies: and sometimes, players must make that choice quickly. This interaction means that the player becomes part of the story and not just an inactive participant.

"The thing about a video game is that it's so immersive," says Jane Jensen of Pinkerton Studios and the writer behind the classic Gabriel Knight video games. "You actually role-play the main character, so it's very powerful when emotional events -good and bad - happen to that character. What's happening to you. It has the potential to be a much stronger connection that you'd feel to a character in books or films."



Video games are the most exciting, fluid medium that has ever existed," said Luke Whittaker, head of State of Play, the developer behind the award-winning Lumino City. "They can be graphic, textural, aural, kinetic, two dimensional or three dimensional, and now even in a VR space, and they can be any combination of these, meaning they can bring together many ways of telling stories, and the emergence of new forms is a thrilling prospect.



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