The History Of Video Games (Gaming Hunters Post 19)


INTRODUCTION

Games such as 3D tic-tac-toe and Moon Landing were played on a computer such as the IBM 1560, and moves were made by means of punch cards. Video Gaming did not reach mainstream popularity until the 1970s and 1980s when video arcade games and gaming consoles using joysticks, buttons and other controllers, along with graphics on computer screens and home computer games were introduced to the general public. In the 1980s video gaming become a popular form of entertainment. One of the early games was Spacewar. Early arcade video games were developed from 1972 to 1978.

Video games have been around since the early 1970s. The first commercial arcade video game, Computer Space by Nutting Associates, was introduced in 1971. In 1972, Atari introduced Pong to the arcades. An interesting item to note is that Atari was formed by Nolan Bushnell, the man who
developed Computer Space.



Onward To Atari And Arcade Gaming

Sega and Taito were the first companies to pique the public's interest in arcade gaming when they released the electro-mechanical games Periscope and Crown Special Soccer in 1966 and 1967.

Atari not only developed their games in-house, but they also created a whole new industry around the “arcade,” and in 1973, retailing at $1,095, Atari also began to sell the first real electronic video game Pong, and arcade machines began emerging in bars, bowling alleys and shopping malls around the world. Tech-heads realized they were onto a big thing; between 1972 and 1985, more than 15 companies began to develop video games for the ever-expanding market.



The Move To Online Gaming On Consoles In Gamingwolfs

Long before gaming giants Sega and Nintendo moved into the sphere of online gaming, many engineers attempted to utilize the power of telephone lines to transfer information between consoles.

William von Meister unveiled groundbreaking modem-transfer technology for the Atari 2600 at the Consumer Electronics Show (CES) in Las Vegas in 1982. The new device, the CVC GameLine, enabled users to download software and games using their fixed telephone connection and a cartridge that could be plugged into their Atari console.

The device allowed users to “download” multiple games from programmers around the world, which could be played for free up to eight times; it also allowed users to download free games on their birthdays. Unfortunately, the device failed to gain support from the leading game manufacturers of the time and was dealt a death-blow by the crash of 1983.


The Move Toward Mobile

Since smartphones and app stores hit the market in 2007,  gaming has undergone yet another rapid evolution that has changed not only the way people play games but also brought gaming into the mainstream pop culture in a way never before seen. Rapid developments in mobile technology over the last decade have created an explosion of mobile gaming, which is set to overtake revenue from console-based gaming in 2015.
clash-of-clans This huge shift in the gaming industry toward mobile, especially in Southeast Asia, has not only widened gaming demographics but also pushed gaming to the forefront of media attention. Like the early gaming fans joining niche forums, today’s users have rallied around mobile gaming, and the Internet, magazines and social media are full of commentaries of new games and industry gossip. As always, gamers’ blogs and forums are filled with new game tips, and sites such as Macworld, Ars Technica, and TouchArcade push games from lesser-known independent developers, as well as traditional gaming companies.


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